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Email [email protected].
DeckHost does both. In the same room, phones on one Wi-Fi network find the table automatically. Online, the host creates an internet table and everyone joins by typing its room code — no one needs to be nearby.
For a local table, every phone must be on the same Wi-Fi network. The usual causes:
If the host's phone locks or switches to another app, the table pauses — the other phones show that the host is away, and play resumes when they come back.
If a player drops out, their seat and hand are held for them and the host is asked whether to keep waiting or continue without them. A player who comes back is dealt straight into the game where they left it.
Yes. Host an online table and share the room code — players join over the internet from anywhere, no shared Wi-Fi required. Local play stays entirely on your own network; online play routes through the DeckHost relay so distant phones can sit at the same game. Either way there are no accounts, and you only ever see your own hand.
Many of these games have regional variations, and several have house-rule settings in the game menu. If yours is missing, say which game and which rule — that is useful and easy to add.
The Android build is a direct download rather than a Play Store listing, so Android warns that it came from an unknown source. Allow installation from your browser when prompted, then open the downloaded file. If you had an earlier build, uninstall it first — the download now uses a stable signing key.
iOS 16.4 or later. iPhone only — not iPad.
Android 7.0 or later. arm64 or x86_64.